
If there are more people joining than you want to play with or someone you don't want to play with, there is nothing you can do.ĮDIT: You can kick players! Click on their avatar in the lobby!

You can't kick players from your lobby.
WORMS W.M.D. FUSE NEXT DOES NOT WORK FULL
Chances are the server get's full against your will. So you may just want to play with 2 other players, but you can't make the lobby "un-public" again. When hosting an online lobby, once you made it public, there is no way to close it again.It should only automatically activate if you "crash". When you use the Ninja Rope(s) and have the Parachute selected for the case you should "crash" your rope, the chute should not activate automatically if you are just falling for a long time or a deep distance.This can be very deadly if the spot you try to land on is only a few pixels wide. Instead you are somehow sliding over the ground while the chute is still active. If you are using a parachute and the chute is active, once you touch ground (not sideways, but from above, as in standing on it) it should deactivate the chute.Like if a weapons crate explodes, that fire doesn't need to stay for long.) (Doesn't have to be for everything that creates fire. Fire disappears on the map after a few seconds.Maybe give us a slider in the options to change the transparancy of that as well.ĮDIT: You can turn the names of by pressing N ! (nothing / HP / HP + name / HP +name + team name) You should also be able to bind a key to toggle how much information is floating above a worm's head.You should be able to toggle this with a key binding. Once the energy bars of the teams (where you can see who is how strong and who is leading) disappear when you move, you can't make them appear again.Why not bind it to a key to change it on the fly? To make the background of the level black, you have to go to the options.You should be able to give your lobby a name that is displayed in the server browser, so people get more information than your name and the name of your scheme, before they even join.What if you only have 2 seconds left and have to do a slight adjustment? This is not only annoying but also costs time.

Once the the movement & timer are unpaused again, you have to let go of "Right" and then press it again. If during this pause, you already hold "Right" So your worm walks right as soon as he can move again, it won't work. The game is semi-paused until the enemy stopped moving and his HP is changed.

You fire the first shot and hit an enemy.
WORMS W.M.D. FUSE NEXT DOES NOT WORK PC
(Everything I will say now is in regards to the PC version, played with mouse and keyboard.) While I like it overall, there is some stuff that needs some tweaking: Okay, So I've spend some hours with the game.
